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Physics ray query
Learn Physics ray query in GDScript with a construct-specific explanation, a unique example, a practical boundary, and a mastery check.
Physics ray query is an atomic GDScript topic inside Advanced Godot Patterns. The example below uses the actual construct named by the lesson rather than a generic placeholder.
Focus on what Physics ray query changes: the input, binding, control path, object state, collection, runtime effect, or language contract. Then alter one value and verify that the behavior changes for a reason specific to this feature.
Topic-specific example
var query := PhysicsRayQueryParameters2D.create(global_position, global_position + Vector2.RIGHT * 200)
var hit := get_world_2d().direct_space_state.intersect_ray(query)
Validate the data scope and transaction impact. A correct example must use the actual query or data-change construct named by the lesson.