menu_book Course Curriculum (GDScript Complete Course) expand_more
Input.get_vector
Learn Input.get_vector in GDScript with a construct-specific explanation, a unique example, a practical boundary, and a mastery check.
Input.get_vector is an atomic GDScript topic inside Game Loop & Input. The example below uses the actual construct named by the lesson rather than a generic placeholder.
Focus on what Input.get_vector changes: the input, binding, control path, object state, collection, runtime effect, or language contract. Then alter one value and verify that the behavior changes for a reason specific to this feature.
Topic-specific example
var input_dir := Input.get_vector("left", "right", "up", "down")
Check the input collection shape, whether the operation mutates or returns a new value, and what happens for an empty collection.