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GDScript Complete Course / Game Loop & Input

_physics_process

Learn _physics_process in GDScript with a construct-specific explanation, a unique example, a practical boundary, and a mastery check.

12 min read • Advanced

_physics_process is an atomic GDScript topic inside Game Loop & Input. The example below uses the actual construct named by the lesson rather than a generic placeholder.

Focus on what _physics_process changes: the input, binding, control path, object state, collection, runtime effect, or language contract. Then alter one value and verify that the behavior changes for a reason specific to this feature.

Topic-specific example

gdscript-07-03-physics-process.gd
gdscript Try It Live
func _physics_process(delta: float) -> void:
    velocity.y += 980.0 * delta
    move_and_slide()
Edge case / engineering note

Run this in the correct Godot lifecycle/context; many APIs require a node in the scene tree or a resource that exists at the referenced path.

Content source & attribution
Original Syntaxis Content · Original Syntaxis Content