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_physics_process
Learn _physics_process in GDScript with a construct-specific explanation, a unique example, a practical boundary, and a mastery check.
_physics_process is an atomic GDScript topic inside Game Loop & Input. The example below uses the actual construct named by the lesson rather than a generic placeholder.
Focus on what _physics_process changes: the input, binding, control path, object state, collection, runtime effect, or language contract. Then alter one value and verify that the behavior changes for a reason specific to this feature.
Topic-specific example
func _physics_process(delta: float) -> void:
velocity.y += 980.0 * delta
move_and_slide()
Run this in the correct Godot lifecycle/context; many APIs require a node in the scene tree or a resource that exists at the referenced path.