menu_book Course Curriculum (GDScript Complete Course) expand_more
_ready
Learn _ready in GDScript with a construct-specific explanation, a unique example, a practical boundary, and a mastery check.
_ready is an atomic GDScript topic inside Game Loop & Input. The example below uses the actual construct named by the lesson rather than a generic placeholder.
Focus on what _ready changes: the input, binding, control path, object state, collection, runtime effect, or language contract. Then alter one value and verify that the behavior changes for a reason specific to this feature.
Topic-specific example
func _ready() -> void:
print("node entered the scene tree")
Change the key input in this GDScript example and predict the result first; the named construct should be the reason the behavior changes.