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NavigationAgent2D
Learn NavigationAgent2D in GDScript with a construct-specific explanation, a unique example, a practical boundary, and a mastery check.
NavigationAgent2D is an atomic GDScript topic inside Advanced Godot Patterns. The example below uses the actual construct named by the lesson rather than a generic placeholder.
Focus on what NavigationAgent2D changes: the input, binding, control path, object state, collection, runtime effect, or language contract. Then alter one value and verify that the behavior changes for a reason specific to this feature.
Topic-specific example
$NavigationAgent2D.target_position = target.global_position
velocity = global_position.direction_to($NavigationAgent2D.get_next_path_position()) * 100.0
Observe when work actually runs, what state crosses the asynchronous boundary, and how completion or failure is surfaced.