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if elif else
Learn if elif else in Q# with a construct-specific explanation, a unique example, a practical boundary, and a mastery check.
if elif else is an atomic Q# topic inside Classical Control. The example below uses the actual construct named by the lesson rather than a generic placeholder.
Focus on what if elif else changes: the input, binding, control path, object state, collection, runtime effect, or language contract. Then alter one value and verify that the behavior changes for a reason specific to this feature.
Topic-specific example
operation Label(n : Int) : String { if n > 10 { return "large"; } elif n > 5 { return "medium"; } else { return "small"; } }
Change the key input in this Q# example and predict the result first; the named construct should be the reason the behavior changes.